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Blood Furnace (61-63) Instance Guide
The instance is
around 1 and a half times to twice as long as Hellfire Ramparts and
has the same number of bosses.
Movie of this instance can be found at following link :
http://one.revver.com/watch/92339/flv
(first 3 bosses are from Blood Furnace wing the next 4 are from
Ramparts.)
Map :

Mobs before the first boss :
Upon entering the instance, you are greeted with the usual array of
fel orcs that are rampant outside in the Hellfire Peninsula.
One particular mob, the Warlock can be a bit of a pain because when
he is pulled he will begin casting and aggro the other mobs.
A good trick here is to have your warrior shoot the Warlock and move
out of line of site, which will cause him to close into melee range.
Another thing to watch out for are the rogues which will frequently
Cheap Shot you after pulling a pack of mobs.
The Maker :
Strategy :
He's a fairly simple encounter; most groups of level 60ish
characters should have no troubles with him. He has three special
abilities, which he will use randomly throughout the fight:
A melee knockup attack which will hit everyone in melee range and
appears to have a threat reduction component,
A random target short-duration mind control which cannot be purged
or dispelled,
A acid spray which appears to be a shortrange cone AoE.
He doesn't hit particularly hard and can generally be DPS zerged
down pretty quickly.
Heroic mode :
No information.
Mobs before the second boss :
Moving on, you will end up in the Technician's Hall. The technicians
throw dynamite dealing fire damage, but also lay proximity bombs
that deal 1800 damage.
Fortunately, Rogues can disarm these (finally Rogues aren't useless
in instances!)
Broggok :
The encounter starts by pulling a lever that releases four
increasingly difficult waves of Fel Orcs.
Once each wave is defeated (or enough time has passed since the last
wave was released) the next wave will come immediately.
The first wave consists of three non-elite Fel Orcs, the second of
three non-elites and one elite Nascent Fel Orc, the third has two
elites and two non-elites, and the fourth and final wave has three
elites and two non-elite Fel Orcs.
Once the fourth wave is defeated, Broggok will come immediately.
Strategy :
The Broggok encounter is actually fairly difficult and heavily
reliant on crowd-control to survive the four waves of Fel Orcs that
come before Broggok himself.
Most players thus far have found it helpful to have Priests or
Warlocks use AoE Fear abilities as each wave emerges, to give the
group a little more time to prepare.
The nonelite fel orcs are fairly docile and can be DPS zerged down
pretty quickly. The elites, however, hit rather hard and have an
off-target Intercept ability that makes them difficult to keep under
control.
It is generally wise to crowd control as many of the elites as
possible, offtank or stunlock any remaining elites, and use focus
fire to kill them as quickly as possible to conserve healer mana.
Once the fourth wave of orcs is dead, Broggok himself will enter the
room. He isn't difficult - if you can survive the fourth wave of
orcs, Broggok should be no problem.
He drops rings of poison on the ground directly beneath him which
will slowly expand outward; the tank will need to move him to avoid
taking damage. (Just like the grobolus fight in Naxx but alot easyer
and faster)
He also has an AoE poison bolt with a DoT component that will need
to be dispelled.
It is possible to leave one orc from the final wave crowd controlled
while the group heals up and regenerates mana, but usually not
necessary.
Heroic mode :
No information.
Mobs before the last boss :
Next up are Fel Guards and Orc Summoners.
Summoners can be a pain if you don't interrupt their casting, as the
summons quickly add up and you may end up with more than you can
chew.
If you have a warlock in your group you can enslave these fel guards
and make them fight. It makes this area much easier.
Keli'dan the Breaker :
The Keli'dan encounter is composed of two phases.
First, Keli'dan's five warlock companions must be killed. They have
little HP, and can generally be killed quickly using AoE.
However, they will cast a two-minute duration magic debuff on random
party members that increases Shadow damage taken by 1000.
Most groups make sure to bring a Priest or Paladin for this
encounter, however it is also possible to keep one Warlock
crowd-controlled while waiting for the debuff to expire.
The debuff also has a small cast time, so it can be interrupted if
you catch it in time.
Once the last Warlock is dead, Keli'dan will yell and come after the
party.
He has a cone-shaped AoE Shadowbolt attack that hits for 2-3k, so it
is generally wise to have the tank hold him facing away from the
rest of the group.
He will also occasionally go immune to all damage and stand in
place, then after a couple seconds explode for 4-5k damage to anyone
in close range.
The tank (and any melee DPS) should run out when he yells to avoid
this attack.
Heroic mode :
No information.

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